Crow Universe

This site will be the homebase for everything Crow Universe related.
Updates on current novel progress, short stories, and various other things will be posted here.

If you came here through a search, this site has NOTHING to do with the movie, The Crow.

Saturday, February 21, 2009

Major Races of the Crow Universe

Major races are those whose civilizations are advanced enough for intergalactic space travel and have established at least one self-sustaining major colony, have members residing in another race's colony, has relations with the other galactic nations, etc. These races are younger than the Greater races, and not as advanced.

Ad’Skaar: Reptilian race with four arms, two legs and a crocodilian tail. Possess a third eye in forehead which is used for sensing light and auras. From the tropical ocean/island world of SkaƤra, they are expert swimmers and have leanings toward the warrior life. They are often found in police squads in mixed colonies. Relations with Altena: tolerant to good.

Beccian: Mammalian ibex-like humanoids with horns and triangular ears. Typically a very peaceful race, but the odd warrior is known to exist. Rumors exist that they can use “magic”. Homeworld: Beki, Rednig system. Relations with Altena: tolerant (uncommon race).

Blenorian: Mammalian, humanoid race that is extremely tall (7’ to 9’) and long-limbed. They are another peaceful race that has no military. They are known for their “blade-dancing,” which is an expression of their vestigial aggressiveness. They can often be found working civil jobs. Homeworld: Blenori. Relations with Altena: good.

Dephaese: Reptilian/mammalian humanoids with scaled skin, partially exothermic, pointed ears, fluked tails. They are an odd race in which the heavier (more obese) one is, the more powerful or wealthier they are. Their culture is decadent, based upon a complex honor and code system that is often at odds with itself. They are often merchants or politicians when found off their home planet of Delpha. They tend to focus on themselves, rather than the galactic world. Relations with Altena: tolerant.

D’kcolian: Large, seven foot tall four-eyed (literally) tail-less lizard men. They share close ties with the Khatronians. Strong cultural leanings towards warriors—are often found as police officers, enforcers, bodyguards, and other “strong-man” work. Homeworld: Tyksih. Relations with Altena: excellent—are one of the Altena’s stoutest allies.

Febian: Mammalian/reptilian humanoid race of shorter stature (4’ to 5’) with white skin and wide foreheads that changes color to denote moods and expressions, as they have little musculature devoted to facial expressions. They are a peaceful species that usually aren’t found off of their Homeworld of Daben’fe. They are known for their arts and have a market for all sorts of artistic mediums. They are especially known for a paper called k’eri made from their willow-like bamboo korae trees. Relations with Altena: good.

Ikibb: Avarian humanoid race of small stature (3’ to 4’) with taloned hands/feet, feathered bodies, and distinctive head-crests. They have a complex language that is simple to learn, yet is filled with hundreds of levels of meanings. An Ikibb by itself is not terribly bright, but a group of them together can show astounding intelligence – often referred to as “reverse mob mentality.” A core of singularly intelligent Ikibbs run the homeworld government. They are found all over the allied territories in all walks and niches of life, though they are rarely found as warriors (save for a small, deadly warrior-monk organization). Homeworld: Chur-pee. Relations with Altena: good

Kamealeon: Anthropomorphic reptile race that bear great resemblance to Jackson’s chameleons on Earth. Very short stature (2’ to 3’) with three horns on their head and a long prehensile tail. They are typically found as peddlers or merchants, but not very common off of their homeworld of Kahme. They are a recent introduction to the galactic culture. Relations with Altena: neutral.

Karthian: Reptilian/avian species, non-humanoid – they have serpentine bodies and feathered wings, and are capable of flight. The end of a Karthian’s tail is very agile and is often used as their “hand,” and is kept off of the ground when they are ambulatory. Some members of their kind use cybernetic prosthetic arms to keep up with the humanoid races. They can be found in all walks of life, though they really aren’t that common. Homeworld: Va’karth. Relations with Altena: neutral.

Khatronian: This is a race of humanoids that are one of the oldest and most powerful in the galaxy. They helped Earth out during the Occupation, helping humans free themselves from the Xizini invaders. Because of this, and the technological “clues” they left behind, humans consider Khatronians like angels—they know they’re out there, and they’re powerful and good. Khatronians currently have little to do in Altena, so they never have an active presence. Homeworld: Khatron.

Mantriid: Another insect race, but look more insect than humanoid—four arms, four legs, two tail-like appendages on back. They are found in all walks of life—warrior, merchant, chef, lawyer, etc. They have a language (rlllk’n) of clicking vocal sounds that usually cannot be produced by the other races, but they developed a secondary language to transliterate rlllk’n into, called Ralken. They are typically not very fond of the T’hnn Vkk. Some suspect that the T’hnn Vkk once tried to take over the Mantriids and failed, but neither race will ever explain the animosity. Homeworld: Triao Ves. Relations with Altena: tolerant/good.

Memnon: Humanoid race with frail-looking bodies and no working jawbone, thus they can only ingest liquids or semi-liquids. They are renowned for their skill with computer systems, and have developed direct brain-to-mainframe hookups. Almost all Memnons have at least one “brain-port” surgically implanted into their skull – mainframe masters have been known to have a dozen such ports. They collect information and supervise the computer nets of other races. They are a peaceful, trustworthy race that have adapted to living very sedentary, secluded lives. Homeworld: Memnon. Relations with Altena: good.

Rythul: Avian/reptile species, human sized with feather “hair”. Actually an Earth species, originating roughly 65 million years ago, and have co-existed with humans but remained isolated from them until the Occupation. Homeworld: Earth, Sol system. Relations with Altena: excellent.

Setnacht: Reptilian race that is very turtle like. Very bulky and large, with a thick dorsal shell and belly plates. They make very good engineers, able to innately understand the complexities of energy fields. They are also often used for security or riot control due to their size. Homeworld: Setna. Relations with Altena: good.

Tamarian: Mammalian/reptilian humanoids with skin wings and tail. They are generally silver gray in color and have blood the color of mercury. Not much is known about them, for they rarely leave their homeworld of Tamar (Rednig system) or allow outsiders to visit. It is said that the last of the ancient Rednig lived and died on their world. When they are found off-world, they are usually warriors, hunters, or occasionally merchants. Relations with Altena: neutral (uncommon race).

Teryxin: Avian species, very similar to the archaeopteryx in body form – wing-arms with talons, feathered body and tail, beaked heads and large eyes. Small stature, rarely any bigger (or smaller) than two feet, and capable of limited flight. They are famous for their navigation skills, and can be found on multitudes of ships and other walks of life. They were relatively recently discovered by the Khatronians and hitched rides from their homeworld through them. Only within the last century have they started constructing their own ships. Homeworld: Arker-Ra. Relations with Altena: good.

T’hnn Vkk: insect men. Their level of technological advancement is currently unknown—for a race that can be found just about anywhere, they are highly secretive. The location of their homeworld is a guess, though experts estimate their technology to be advanced bio-organic. T’hnn Vkk have two main arms, two lesser arms, two legs, and wasp-like wings. They speak using a voice box in their upper chest, but do also use facial expressions, though these can be hard to decipher. They rarely speak any language other than their own, Vkkuz. Homeworld: Ta’Haaven. Relations with Altena: less than good/tolerant—T’hnn Vkk believe themselves better than any of the “soft-shelled” races.

Treyyag: Think green black-haired humans with heights ranging from three to seven feet (very flat bell curve there). They are a very militaristic culture, with many technological advances in the art of war. However, they are not conquerors, but rather sell their inventions to the other races. Currently they are having problems with a civil war with one of their colonies. Homeworld: Tait-Mo’alla. Relations with Altena: tolerant.

Tumilati: Mammalian centaur-like humanoids with bovine traits – head horns, cow ears, lower body similar to a cows (4 legs with cloven hooves, tail). They have made advances in the medical fields, and were one of the races to produce diffusion hypo-syringes that do not break the skin separately from the Khatronians. They are often found in the medical field and have extensively researched how to treat other races. One of their main universities is the place to go for xeno-biology. Their culture is very religious, believing that the mind can control the health of the body and vice versa. Homeworld: Apistum. Relations with Altena: very good.

Varian: Reptilian/mammalian humanoids with finely scaled skin, violet-colored hair, small horns prominences, and long, sucker-tipped fingers. They are often found in the general civilian populace of mixed race colonies. Homeworld: Ta’var. Relations with Altena: tolerant.

Wodashi-woch: Mammalian humanoid—a cross between a “Cossack and a chow-chow.” They are covered with thick fur and are well adapted to cold temperatures (very cold homeworld—not quite Hoth-cold, but chilly). Typically warriors or enforcers. They have a very traditional culture. Homeworld: Seiki. Relations with Altena: good.

No comments: